Extra Credit – Visit a Museum Exhibit – Art

Opportunities are posted in the hall and within the classroom.

Numerous Opportunities at  the Virginia Museum of Fine Arts.

Click here for VMFA details.

Smithsonian American Art Museum, continues until September 30, 2012.

The Art of Video GamesVideo games are a prevalent and increasingly expressive medium within modern society. In the forty years since the introduction of the first home video game, the field has attracted exceptional artistic talent. An amalgam of traditional art forms—painting, writing, sculpture, music, storytelling, cinematography—video games offer artists a previously unprecedented method of communicating with and engaging audiences.

The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers.

 

Lesson Plans – week 3, September 4-7, 2012

GAD 1 – We’ll continue learning Photoshop tools this week. Instead of using the Eraser Tool let’s investigate the Background Eraser Tool and the Magic Eraser Tool.  Students will use the same photographic image to practice these two tools. We’re almost ready to start a creative collage.

Did you print out the study guides and handouts located on previous post here?

GAD2 – Finalize SteamPunk image. Last weeks focus included loading .vob props into Vue then applying SteamPunk type materials to the props. This assignment culminates instruction from the first 1 1/2 weeks of Vue instruction.

We also need to learn how to render a Vue 3d image for submission to the electronic drop box.

Did you print out the study guides and handouts located on previous post here?

CAG – Every student planned a 100 page flip book using a storyboard format. We’re using PostIts to make the flip books. Students were asked to include 2 of the 12 Principles of Animation within their flip book. Also known as a flick book. We also used math to calculate how many seconds a 100 page (frame) would play if calculated using 24 fps (frames per second.) Do you know the answer and how to show your work?

Did you print out the study guides and handouts located on previous post here? We’ve been learning a lot of vocabulary lately.