October 1-5, 2012

All Bachmann classes are somewhat Blended. That means the instructor uses an intrAnet, the internet, and class demonstrations (face to face) for instruction.

GAD1 – Learning new artistic ways to work with Photoshop in preparation for attaining additional ways to manipulate images. Blending Modes are awesome!

GAD2 –  Reviewing ways we’ve manipulated Terrains in Vue Infinite and applying Rule of Thirds to their Surrealism image due to drop box this week.

CAG/Animation – Finalizing the filming of their Rotoball idea. Using Photoshop Brush Tool for Rotoscoping technique.

Click on image below to enlarge.

Art Fee

All GAD 1 and 2 students are asked to pay the $10.00 art fee. I’ll place a comment on the report card if you are wondering if this fee has been paid.

This fee provides a digital camera for every 2 students and scanners for every 2 students. When you have 130 students using those two pieces of equipment almost daily, equipment needs to be replaced. Teenagers are a bit “rough” with these devices. Rechargeable batteries need to be replaced. With new technology camera 2-4GB storage cards are becoming a must.

Digital Art students have won numerous honorary and monetary awards and notable recognitions in the past. Last year approximately 20 students won state and national awards/recognitions. Three years ago two students had their creations printed in a popular college magazine located in The Netherlands. Approximately $1800.00 was awarded to digital art students at GHS last year. Most of those submissions had to be in printed format. The printers are 10 years old and doing great but ink cartridge costs and quality photo grade paper costs have increased.

Parents, if you would like a collection of your students art I can send that to you on a CD that is playable both on PC or Mac. Your student can save the images in .png format and I’ll supply the CD.

 

 

September 24-28, 2012

GAD 1 – Finalize personal identity collage. Students will evaluate their products using the “must haves” assigned last week. The checklist is available on previous post-Important Handouts and Study Guides. Next, we’ll be learning about the powerful Photoshop Blending Modes.

GAD 2 – Finalize Surrealism project. Students will evaluate their products using the checklist introduced at the beginning of the assignment. We’ll also review how to change the horizon line. The Surrealism checklist is available on previous post-Important Handouts and Study Guides.

CAG (Animation) – Day 1 has a test on Monday. Both classes will shoot their Rotoball video and begin rotoscoping each frame using Photoshop.

September 10-14, 2012

GAD 1 – Learning about Photoshop’s Image Modes and how the Color Table works. Later in the week students will begin a series of Eye images applying what they’ve practiced during the first 3 weeks. Keep studying the Toolbar handout. A quiz will be announced.

GAD 2 – How to make a believable landscape by applying the Terrain Editor to a foreground, middleground, and background. Then we’ll apply what has been learned this year by making a Surrealism work of art. Steampunk images from last week will be added to this blog later in the week.

CAG – Making a Thaumatrope and watching a video about other animation devices. We’ll also learn about Persistence of Vision. Students will finish up their flipbooks by evaluating each other’s products.

Extra Credit – Visit a Museum Exhibit – Art

Opportunities are posted in the hall and within the classroom.

Numerous Opportunities at  the Virginia Museum of Fine Arts.

Click here for VMFA details.

Smithsonian American Art Museum, continues until September 30, 2012.

The Art of Video GamesVideo games are a prevalent and increasingly expressive medium within modern society. In the forty years since the introduction of the first home video game, the field has attracted exceptional artistic talent. An amalgam of traditional art forms—painting, writing, sculpture, music, storytelling, cinematography—video games offer artists a previously unprecedented method of communicating with and engaging audiences.

The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers.

 

Lesson Plans – week 3, September 4-7, 2012

GAD 1 – We’ll continue learning Photoshop tools this week. Instead of using the Eraser Tool let’s investigate the Background Eraser Tool and the Magic Eraser Tool.  Students will use the same photographic image to practice these two tools. We’re almost ready to start a creative collage.

Did you print out the study guides and handouts located on previous post here?

GAD2 – Finalize SteamPunk image. Last weeks focus included loading .vob props into Vue then applying SteamPunk type materials to the props. This assignment culminates instruction from the first 1 1/2 weeks of Vue instruction.

We also need to learn how to render a Vue 3d image for submission to the electronic drop box.

Did you print out the study guides and handouts located on previous post here?

CAG – Every student planned a 100 page flip book using a storyboard format. We’re using PostIts to make the flip books. Students were asked to include 2 of the 12 Principles of Animation within their flip book. Also known as a flick book. We also used math to calculate how many seconds a 100 page (frame) would play if calculated using 24 fps (frames per second.) Do you know the answer and how to show your work?

Did you print out the study guides and handouts located on previous post here? We’ve been learning a lot of vocabulary lately.